This applies to every companion except for Dogmeat, Ada, and an automatron. If the persuasion was successful, but the affinity still goes down, the companion will eventually snap and leave for good. A moderate persuasion check can convince them to give the player character one more chance. When reaching hatred, the companion will threaten to leave for good. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. When reaching idolization, the companion will admit to having the player character being their best friend. Positive affinity will reveal some of the companion's background and how they ended up here.
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